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math0898
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May 26, 2025
- Improves the timing of threads making them more accurate to target refresh rates.
- Adds new tests to validate threads are working properly.
- Designed and partially tested an algorithm which more closely hits target frame rates. - Optimized imports. - Weakened GraphicsPanel object in GraphicsThread to GraphicsPanelInterface. - Added repaint() to GraphicsPanelInterface. This is typically implemented by Component. [API CHANGE!!!] - Created GraphicsThreadTest. - Started writing test for run().
- Slightly modified algorithm which did result in an 'overperformance' error of 1.5%. After removing some 'unused code' now at roughly 9%. - Created parameterized test for running at requested frame rate. - Updated Gradle wrapper to Gradle 7.5.
- Shortened test durations. - Made tests automatically pause with an easy way to re-enable them. - 'Normalized' the 'remainingMillis' count when determining how long to wait by subtracting the start time. - Added a simple report result message so tests can still be useful.
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